themagicmaelstrom 14400 IN CNAME magicinsydney.wordpress.com. The Magic Maelstrom Blog: July 2009

Monday, July 27, 2009

A booster I opened. Actually a bit interesting...

These are the contents of an Alara Reborn booster I opened recently:

  1. Colossal Might (As if I need any more)
  2. Jhessian Zombies (meh...)
  3. Ethersworn Shieldmage (might make a W/B protection deck)
  4. Naya Sojouners (who likes Naya anyways?)
  5. Gorger Wurm (spore counter/devour deck? No thanks, already tried it...)
  6. Arsenal Thresher (good early play)
  7. Demonic Dread (so many uses for this card...)
  8. Offering to Asha (the best counterspell I have seen in a while)
  9. Firewild Borderpost (have enough for now...)
  10. Marisi's Twinclaws (going into the Shardblade Borderpost deck I'm using for the PTQ)
  11. Shield of the Righteous (see above for Ethersworn Shieldmage)
  12. Mind Funeral (perfect for my milling deck)
  13. Dragon Token (not that you care...)
  14. Forest (see above)
  15. Mycoid Shepherd (have three now... G/W Zoo deck?)
  16. Sphinx of the Steel Wind (SO going in my Esper Artifact deck... and it's shiny, too!)

Wednesday, July 22, 2009

Hydaron Previews, as promised...

Hydaron wouldn't be a Magic set without Planeswalkers, so it has 10 of them! Each one represents a race that you will find throughout the set, and there are two for each allied colour combination (remember, the set only contains allied-colour hybrids). To top it all off, a couple of them introduce some really wacky concepts and strategies! Here they are, previewed just for you! (Note: there is currently no art for any cards in Hydaron.)

1.Brigid, Kinsbaile Cenn

Brigid is one of the few to have survived the Aurora with their memories on the plane of Lorwyn/Shadowmoor. After Maralen, the elvish manifestation of Oona, destroys and succeeds her creator, the plane once again gains a normal day/night cycle. The reason why I chose to make her Cenn of Kinsbaile, and not Kinscaer, is because I think Maralen would have chosen to change the plane back to the relatively happy one it was before, which also helps explain Brigid's abilities: while she had a strong connection with the Thoughtweft on Lorwyn, the Mindweft of Shadowmoor's Kithkin was unfamiliar to her.

2.Radha, Ruler of Keld

Yes, yes, we all know that Radha is the kind of character that would rather remain on her homeworld of Dominaria than traverse the Multiverse if she became a planeswalker. Also keep in mind that she was indebted to Freyalise, though: just maybe, with Freyalise gone, she had no obligation to stay in Skyshroud, perhaps? Or even Keld. She's a planeswalker; she can rule a kingdom and explore the multiverse for more powerful fire magic at the same time. Her first ability hearkens back to the Legendary Creature version of her, and the other two tap in to her Warlord magic; she's able to strengthen her Warhost with a boost, or with numbers.

3.Circu, Travelling Lobotomist

Circu Is a blue/black Legendary Creature in Ravnica that makes your opponent's remove cards from the game; like milling, but worse. Since that wouldn't work too well with the milling theme of Hydaron's blue/black cards, he now makes them simply discard them, sometimes with surgical presicion. Oh, and he can help creatures with snatch get through to take some of your opponent's spells.


4.Laquatus, Merfolk Ambassador

The real Laquatus lets you pay 3 to mill your opponent three cards. Now, he has more flavourful abilities: while he distracts your opponent's with a sharp tongue, your creatures can go in and steal some of their stuff. Plus, he can tell those creatures where things are. Or, he can simply take them himself. Your choice.


5.Yosei, the Fallen Star

You might remember Yosei as that annoying white Dragon from Champions of Kamigawa, that creates a mess with your opponent's creatures once they kill it. Well, know he's back; or, at least, his Yang side is. Able to target any creature with a Shock, transfer strength from one creature to another, or – wait for it – devastate your opponent's creatures (and possibly ruin his plans for his next turn), you won't wonder why Yosei turned to the dark side.


6.Kuro, Planeswalker

You may remember him as the massive 9/9 Demon that terrorised the board when Future Sight came out. Well, now he's back, summoned from the pit that he rules to rule over another domain: the field! Build up counters by giving things Buyout when your opponent's are tapped out, and in four turns, mayhem! Used in a deck with lots of Haste-y creatures, or creatures with 'leaves the battlefield' abilities, and you won't be feeling the hurt at all. Or, just activate it with no creatures under your control: that'll teach your opponent not to play Volcanic Fallout to kill all of your Faeries, now won't it?


7.Odum, Wandering Ancient

Another Lorwyn character makes an appearance: this time, it's half of the famous 2/10 Treefolk duo! Always the stalwart protector, he'll help you by gaining at least 2 life a turn, and he'll help your creatures by taking any single blow that gets thrown at them, or by giving them a +4 power/toughness boost, saving them in combat or pushing them over the threshold that many Hydaron green/white cards will want them to go over.


8.Halina, Dwarven Trader

Now doesn't this one appear to be a bit peculiar? This planeswalker is a mere merchant who doesn't even know how to hold a sword, let alone kill someone with it, so she has to be relatively weak. She's more of a green-white staple, too, having abilities that help out any deck running those colours. Think of her as a 2-toughness two-drop – because that's what it's going to take to kill her. Want to know where the name comes from? Search for blue dwarves in Gatherer; you can't miss it.


9.Brokava, Brotherhood Rulers

Demons? Meh. Dragons? Don't make me laugh. The two things most likely to kill these guys (in Limited, at least) just became the two things least likely to kill them. (Remember, you can only use planeswalkers once each turn – not that it really matters.) Build up some counters on it by giving your guys a plethora of abilities – and gaining card advantage – and, at most, you have to wait two more turns to drop a bombshell on the battlefield. Does this eye-boggling Mythic Rare remind you of any other eye-boggling Mythic Rares? This card's first two abilities are based on Baneslayer Angel's, with the last one thrown in so that it can have some synergy with the set.


10.Maralen, Fae Queen

Three Lorwyn characters! This one is the most interesting of them all, though. Set the win up by stealing one or two of your opponent's finest on the 'field, or by making your opponent reveal his top card, and when it's time for Maralen to high-tail it out of there, she can come back next turn with a fresh 11. Just make sure you have some fodder to feed your opponent's creatures if it ever comes to that. Choose your target's wisely, though, and it will be GG before you know it.

Saturday, July 18, 2009

More stuff coming soon...

I've been busy for a while, so that's why no new content has been posted. However, the first previews for Hydaron will be up soon!

Wednesday, July 1, 2009

Quotable Quotes #1



"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
- Vedalken Plotter